Tavern Keeper’s early access is already a crunchy management sim, a cosy blanket, an interior decor game, and a furniture designer all at once

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Tavern Keeper’s early access is already a crunchy management sim, a cosy blanket, an interior decor game, and a furniture designer all at once

Tavern Keeper’s a game with a bit of a history—taking Greenheart Games a whopping 11 years to make, it finally released into Early Access earlier this month after a series of solid, but limited demos, expanding the scope of what we could mess around with from one tavern to three. And despite not being in a fully-finished state yet, even after a decade? I can tell those 11 years of labour were done out of love.

I hesitate to use the word “cosy” to describe a game, given how that only really describes a vague aesthetic, but I struggle to find another word that fits Tavern Keeper, here. It has a goofy, polygonal artstyle, its UI is overflowing with kitschy little details, and its story books—more on those in a moment—are narrated by Steven Pacey, a seasoned audiobook narrator with a library under his belt.

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